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	<title>Comments on: Social Gaming Turns Two!</title>
	<atom:link href="http://virtualgoodsinsider.com/2009/07/06/social-gaming-turns-two/feed/" rel="self" type="application/rss+xml" />
	<link>http://virtualgoodsinsider.com/2009/07/06/social-gaming-turns-two/</link>
	<description>Musings on the Virtual Goods Economy</description>
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		<title>By: Virtual Worlds News &#62; Résumé du Social Gaming Summit 209</title>
		<link>http://virtualgoodsinsider.com/2009/07/06/social-gaming-turns-two/#comment-279</link>
		<dc:creator><![CDATA[Virtual Worlds News &#62; Résumé du Social Gaming Summit 209]]></dc:creator>
		<pubDate>Fri, 14 May 2010 09:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://virtualgoodsinsider.wordpress.com/?p=88#comment-279</guid>
		<description><![CDATA[[...] L&#8217;édition 2009 du Social Gaming Summit vient de fermer ses portes et elle a été très riche d&#8217;enseignements. Non pas que j&#8217;y sois allé, mais ce que j&#8217;ai pu lire sur les différents compte-rendu approte des éclairages tout à fait intéressants sur les spécificités des social games vis à vis des casual games ou des MMOs : In-Depth On The State Of Social Gaming,  4 Takeaways From the Social Gaming Summit et Social Gaming Turns Two. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] L&#8217;édition 2009 du Social Gaming Summit vient de fermer ses portes et elle a été très riche d&#8217;enseignements. Non pas que j&#8217;y sois allé, mais ce que j&#8217;ai pu lire sur les différents compte-rendu approte des éclairages tout à fait intéressants sur les spécificités des social games vis à vis des casual games ou des MMOs : In-Depth On The State Of Social Gaming,  4 Takeaways From the Social Gaming Summit et Social Gaming Turns Two. [...]</p>
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		<title>By: aion kinah</title>
		<link>http://virtualgoodsinsider.com/2009/07/06/social-gaming-turns-two/#comment-244</link>
		<dc:creator><![CDATA[aion kinah]]></dc:creator>
		<pubDate>Tue, 25 Aug 2009 19:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://virtualgoodsinsider.wordpress.com/?p=88#comment-244</guid>
		<description><![CDATA[That&#039;s right, social gaming can generate more revenue than any flash game outside the network. I&#039;ve tried a lot of social games and I&#039;m almost got addicted (the way I feel playing Aion) especially with Texas Hold&#039;em poker and Mafia Wars, you wouldn&#039;t believe, I bought chips and godfather points several times ;D yeah it&#039;s funny but it&#039;s part of the game.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s right, social gaming can generate more revenue than any flash game outside the network. I&#8217;ve tried a lot of social games and I&#8217;m almost got addicted (the way I feel playing Aion) especially with Texas Hold&#8217;em poker and Mafia Wars, you wouldn&#8217;t believe, I bought chips and godfather points several times ;D yeah it&#8217;s funny but it&#8217;s part of the game.</p>
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	<item>
		<title>By: Maura Welch</title>
		<link>http://virtualgoodsinsider.com/2009/07/06/social-gaming-turns-two/#comment-231</link>
		<dc:creator><![CDATA[Maura Welch]]></dc:creator>
		<pubDate>Wed, 22 Jul 2009 19:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://virtualgoodsinsider.wordpress.com/?p=88#comment-231</guid>
		<description><![CDATA[Hi Ravi,
Really well said - I like how clearly you laid out the social gaming trends and the value proposition for brands. Your posts always contain great nuggets!
All best,
Maura]]></description>
		<content:encoded><![CDATA[<p>Hi Ravi,<br />
Really well said &#8211; I like how clearly you laid out the social gaming trends and the value proposition for brands. Your posts always contain great nuggets!<br />
All best,<br />
Maura</p>
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		<title>By: Pet Society - ein Beispiel für funktionierendes Social Gaming und den Erfolg von Virtual gifts - SocialNetworkStrategien - Social Networks, Communitys, Crowdsourcing - alles rund um Social Networks, Communitymanagement, Marketing in Socialnetworks</title>
		<link>http://virtualgoodsinsider.com/2009/07/06/social-gaming-turns-two/#comment-220</link>
		<dc:creator><![CDATA[Pet Society - ein Beispiel für funktionierendes Social Gaming und den Erfolg von Virtual gifts - SocialNetworkStrategien - Social Networks, Communitys, Crowdsourcing - alles rund um Social Networks, Communitymanagement, Marketing in Socialnetworks]]></dc:creator>
		<pubDate>Fri, 10 Jul 2009 07:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://virtualgoodsinsider.wordpress.com/?p=88#comment-220</guid>
		<description><![CDATA[[...] (nachzulesen im Virtual Goods Insider Blog) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] (nachzulesen im Virtual Goods Insider Blog) [...]</p>
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	<item>
		<title>By: links for 2009-07-06 &#124; Metaverse3d.com</title>
		<link>http://virtualgoodsinsider.com/2009/07/06/social-gaming-turns-two/#comment-210</link>
		<dc:creator><![CDATA[links for 2009-07-06 &#124; Metaverse3d.com]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://virtualgoodsinsider.wordpress.com/?p=88#comment-210</guid>
		<description><![CDATA[[...] Social Gaming Turns Two! « Virtual Goods Insider (tags: business) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Social Gaming Turns Two! « Virtual Goods Insider (tags: business) [...]</p>
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